Discoursi is a game I developed with Justin Livi in 2012. The game was designed for two players, each player controls one half of a constellation of stars. The constellations are connected to one another. If one player strays too far from the other the connection is lost and the game is over. The players must work to navigate hostile environments and defeat fearsome enemies. As the players progress through the game their constellations grow in size making it increasingly more difficult to navigate the environments and attracting larger and more dangerous enemies.
For this game we created a custom controller, which can been seen in the videos to the right of this description. The controller invited players to stand opposite one another and look over a screen between them. Each player was presented with two joysticks that controlled their constellations movement, as well a single button. This button locked a player's constellation in place allowing the other player to control both constellations.
Discoursi was developed in Processing and used a custom game engine created by Justin Livi.
Discoursi was shown at GameScape 2012 and was submitted to Indiecade 2012.